
The Nintendo 64 Deep Dive Every Collector Should Read
Cartridges in 1996. Sony had already proven the CD was the future with the PlayStation a year earlier, and Sega was fumbling around with the Saturn. Then Nintendo shipped a 64-bit console that still read chunky plastic carts, and somehow it worked anyway. That decision explains almost everything interesting about the N64 - the good, the ugly, and the reason certain games now cost more than the console itself.
Why the cartridge gamble mattered more than the polygons
The Nintendo 64 launched in Japan in June 1996, hit North America that September, and reached PAL territories in early 1997. Under the hood sat a MIPS R4300i CPU and a Reality Coprocessor co-designed with SGI, giving it real 3D horsepower and hardware features like trilinear texture filtering and anti-aliasing. That's why so many N64 games have that soft, slightly blurry look while PlayStation titles shimmered with jagged, warping textures.
Sticking with cartridges killed load times and let Nintendo fight piracy, but it capped storage at a fraction of a CD-ROM and made third-party publishing expensive. Squaresoft walked, taking Final Fantasy VII to Sony. That single defection did more damage to Nintendo's decade than any hardware spec sheet. The N64 sold well, but it never recovered the developer goodwill that the SNES had banked.
The three games that justify the whole machine
Plenty of the library aged badly. These didn't:
- Super Mario 64 (1996) - a launch title that invented the grammar of the 3D platformer. The analogue stick and Lakitu camera were both first drafts, and they still feel more coherent than most imitators that followed.
- The Legend of Zelda: Ocarina of Time (1998) - Z-targeting solved 3D combat in one stroke. The gold cart variant is the one collectors chase, though the standard grey release is the same game.
- GoldenEye 007 (1997) - Rare's shooter that made split-screen deathmatch a social event. Licensing knots mean it never got a clean re-release for years, which kept demand on the original cart high.
Honourable mention to Mario Kart 64 and Banjo-Kazooie, both Rare-adjacent to the studio's golden run. Rare's output in this window is a big part of why the N64 still has such a devoted following.
The controller collectors still can't agree on
Three prongs. Nobody has ever fully explained how you're meant to hold it, and every N64 owner has a strong opinion. The trident design was built so you could grip it for D-pad games or analogue games, but almost nobody used the left prong.
The real argument is the analogue stick. Nintendo used a gear-and-bowl mechanism rather than the potentiometer sticks Sony favoured, and it wears out. A launch-era controller that's seen heavy Mario Party sessions - the ones that literally shredded palms - often has a loose, mushy stick today. Purists hunt for tight originals; pragmatists buy modern GameCube-style replacement sticks and accept the heresy. Boxed controllers in unplayed colours like the Atomic Purple or Watermelon Red carry a real premium over the standard grey.
Where the N64 sits in the market now
Loose consoles remain some of the most affordable retro Nintendo hardware you can buy - they were produced in huge numbers and the plastic is tough. The money is in the software. Common carts like Mario Kart 64 stay cheap loose, but CIB copies with the cardboard box and inner tray climb fast, because those boxes were flimsy and most went in the bin. Sealed, graded first-print copies of the marquee titles have gone somewhere daft in the last few years.
A few things worth knowing before you spend:
- PAL and NTSC carts are region-locked by physical tabs and a lockout chip, so a Japanese cart won't drop into a European console without modification.
- Complete boxes are the bottleneck. The cart survives; the cardboard rarely did.
- Watch for reproduction boxes and reprinted manuals passed off as originals - check registration marks and paper stock.
If you're building a boxed set rather than a shelf of loose grey carts, buy from sellers who photograph the actual item and describe wear honestly. Danish partner shops like DKretro.dk and DSKongen.dk both carry retro stock worth a look when you're chasing specific CIB titles.
Here's my take: the N64 is the last Nintendo console where owning the hardware and owning the collection are two completely different budgets. The machine is a bargain. The complete library is anything but. Which side of that gap are you collecting for?


