




Adapting the source material on an humble Game Boy would have been impossible at the time: in arcade, Dragon’s Lair is a FMV filled with QTE. The game was instead ported as a platform game, as a remake of an old ZX Spectrum game called Roller Coaster with a Dragon’s Lair skin on it. That explain the large number of fairground rides disguised as floating platforms, quite unusual in a medieval setting. Dirk’s animation is detailed, so are the graphics, but the gameplay is weird, jumps are inaccurate and all the screens loops infinitely. To finish the game, you have to collect a bazillion piece of whatever scattered across the world. Sadly, this is quite boring and unappealing to me.